At last count, there were nearly 100 million people playing FarmVille, the popular Zynga game that infests your Facebook newsfeed and begs you to plow land and harvest crops.
Even if tending to vegetables isn’t your cup of beans, FarmVille’s success demonstrates how game mechanics can be applied effectively to motivate desired behavior and outcomes. The game’s immense popularity comes from its wonderfully addictive and simple formula—come back and you’ll get rewarded; don’t check in and your crops will die.
Last week at the TedXBoston Conference, Seth Priebatsch of the gaming company SCVNGR gave a stellar presentation summarizing the future of the game layer. Whereas the past 10 years were the decade of “social”—a la Facebook’s Open Graph—the most critical future innovations in the cloud will be in the game layer, where companies leverage game mechanics to build their customer/user base. Priebatsch highlighted four key principles of effective game mechanics:
1) Appointment-based: Time and location restrictions are incredibly powerful motivators of behavior. In FarmVille, if you buy seeds that harvest quickly—say strawberries—you have to return within 4 hours or the crop will wilt and you’ll lose profits. Limited appointment windows introduce scarcity and urgency, whereas if you leave action entirely up to the user, the action becomes optional. This is no less true in fitness.
2) Social Influence and Status: Foursquare is an example of a community that thrives on individual desire for social status and influence. People vie to become mayor of a restaurant, district, bus route, and other quirky venues—these status rewards are currently location-based. In the world of fitness, rewards should be exercise-based, thereby making fitness a fun habit rather than a draining chore.
3) Progression: Everyone loves seeing their progress towards a goal improve when they take action. Priebatsch highlights the progress bar in LinkedIn as a good example—if you’re at 85% and the service gives you ways to get to 100% (i.e. fill out your profile completely, solicit professional references), that’s a good motivator. In FarmVille, you start out as a “Farm Hand” on Level 1 and can progress to “World Champ” at Level 70. Realizing that levels make FarmVille extremely addictive, Zynga introduced 20 more levels in June 2010.
Everyone loves progression and, correspondingly, recognition for progression. In the realm of fitness, if you burn 250 calories today or lose an inch off your waist size this week, shouldn’t you be able to advance to Level 2? You’d hope so.
4) Communal Discovery: Collaboration around a designated goal is possibly the most powerful motivator of individual behavior. In microfinance, if a group receives a community loan, the whole group suffers if one person defaults and fails to pay back their share. As a result, the whole group feels invested in the success of every individual. While few people consciously recognize the microfinance model as an example of a game, it actually applies game mechanics quite well.
Through surveys that we’ve run at EveryFit, it is clear that most health club members do not feel like a part of a community. Many members highlight that personal training staff don’t know their names and that their general feelings of anonymity make them feel undervalued—put simply, no one else is invested in their success.
The fitness industry should take notice, given that over 40% of new health club members quit each year because they are dissatisfied with their workout experience. While tending to crops may not be the answer, the industry must absolutely leverage game mechanics to retain customers effectively.
That’s all for now. Time to tend my tomatoes…